﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameObjectsAndEquipment.Weapons
{
    public class Crossbow : Weapon
    {
        public Crossbow(Vector2 position, Texture2D texture, Texture2D bulletTexture, GameObject go, List<Bullet> bulletsOnStage)
            : base(position, texture, bulletTexture, go, bulletsOnStage,2.0f)
        {

        }

        public override void Shoot(Vector2 destinationPoint, bool isPlayers)
        {
            base.Shoot(destinationPoint, isPlayers);

        }

    }
}
